Large City: Veḡ Rähäh Våpmÿh

Veḡ Rähäh Våpmÿh

Veḡ Rähäh Våpmÿh
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceUnzarbadzah Province
Sub ProvenceÄgqel Hold
RegionGæchà Dûbu̹zû Meadows
Founded1527
Community LeaderKing Khrizszih Zacwafqehgbävle
Area269 km2 (107 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation6274 m (20583 ft)
Average Yearly Precipitation127 cm/y (49 in/y)
Population64157
Population Density238 people per km2 (599 people per mi2)
Town AuraWild Magic
Naming
Native nameVeḡ Rähäh Våpmÿh
Pronunciation/uːbn/ /vɑːpˈmɪ̘/
Direct Translation[grade; rank (position)] [luck]
Translation[Not Yet Translated]

Veḡ Rähäh Våpmÿh (/uːbn/ /vɑːpˈmɪ̘/ [grade; rank (position)] [luck]) is a subtropical Large City located in Ägqel Hold, Unzarbadzah Province, within the United Kingdom of Undermountain.

The name Veḡ Rähäh Våpmÿh is derived from the Dwarven language, as Veḡ Rähäh Våpmÿh was founded by Pana Zÿhndtubqugbuhez, who was culturaly Dwarvern.

Climate

Veḡ Rähäh Våpmÿh has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 6°C (42°F). Veḡ Rähäh Våpmÿh receives an average of 127 cm/y (49 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Veḡ Rähäh Våpmÿh covers an area of nearly 269 km2 (107 mi2), and an average elevation of 6274 m (20583 ft) above sea level.

Overview

Veḡ Rähäh Våpmÿh was founded durring the early 16th century in summer of the year 1527, by Pana Zÿhndtubqugbuhez. The establishment of Veḡ Rähäh Våpmÿh was somewhat plagued by a lack of willing colonists, leading to Pana Zÿhndtubqugbuhez electing to pay people to resettle in Veḡ Rähäh Våpmÿh.

Veḡ Rähäh Våpmÿh was built using the conventions of Dwarvern durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Veḡ Rähäh Våpmÿh is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Veḡ Rähäh Våpmÿh is buildings are arranged arround a single broad packed earth mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Veḡ Rähäh Våpmÿh's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Veḡ Rähäh Våpmÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Veḡ Rähäh Våpmÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Veḡ Rähäh Våpmÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Veḡ Rähäh Våpmÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Veḡ Rähäh Våpmÿh's parks.

Veḡ Rähäh Våpmÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Veḡ Rähäh Våpmÿh.

Veḡ Rähäh Våpmÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Veḡ Rähäh Våpmÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Veḡ Rähäh Våpmÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Veḡ Rähäh Våpmÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Veḡ Rähäh Våpmÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Veḡ Rähäh Våpmÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Veḡ Rähäh Våpmÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Veḡ Rähäh Våpmÿh's public wards, blessings, and other arcane systems.

Veḡ Rähäh Våpmÿh has an Administrative Academy which trains individuals in the administrative arts.

Veḡ Rähäh Våpmÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Veḡ Rähäh Våpmÿh's grid is powered by a boiler and turbine based power plant.

Veḡ Rähäh Våpmÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Veḡ Rähäh Våpmÿh has a first rate hospital which caters to anyone in need of long term medical care.

Veḡ Rähäh Våpmÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Veḡ Rähäh Våpmÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Veḡ Rähäh Våpmÿh's natural decorations nor waterways.

Veḡ Rähäh Våpmÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Veḡ Rähäh Våpmÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Veḡ Rähäh Våpmÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Veḡ Rähäh Våpmÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Veḡ Rähäh Våpmÿh's town hall was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Veḡ Rähäh Våpmÿh rainbows form quite often above the Large City.

The Herd Animal, Bison near Veḡ Rähäh Våpmÿh are known to be almost tame, such that they can be put to domestic use.

Veḡ Rähäh Våpmÿh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Enchantment energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 119
  • Farmers: 194
  • Farm Laborer: 356
  • Hunters: 200
  • Milk Maids: 183
  • Ranchers: 83
  • Ranch Hands: 185
  • Shepherds: 164
    • Farmland: 258552 m2
    • Cattle and Similar Creatures: 16039
    • Poultry: 192471
    • Swine: 12831
    • Sheep: 641
    • Goats: 128
    • Horses, Mounts, and Beasts of Burden: 6415

Craftsmen

  • Arms and Toolmakers: 136
  • Blacksmiths: 156
  • Bookbinders: 75
  • Buckle-makers: 84
  • Cabinetmakers: 142
  • Candlemakers: 206
  • Carpenters: 225
  • Clothmakers: 183
  • Coach and Harness Makers: 68
  • Coopers: 164
  • Copper, Brass, Tin, Zinc, and Lead Workers: 91
  • Copyists: 61
  • Cutlers: 55
  • Fabricworkers: 142
  • Farrier: 413
  • Furriers: 40
  • Glassworkers: 229
  • Gunsmiths: 147
  • Harness-Makers: 62
  • Hatters: 122
  • Hosiery Workers: 45
  • Jewelers: 72
  • Leatherwrights: 164
  • Locksmiths: 65
  • Matchstick makers: 97
  • Musical Instrument Makers: 92
  • Painters, Structures and Fixtures: 80
  • Paper Workers: 92
  • Plasterers: 90
  • Pursemakers: 105
  • Roofers: 70
  • Ropemakers: 62
  • Rugmakers: 62
  • Saddlers: 114
  • Scabbardmakers: 147
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 61
  • Shoemakers: 61
  • Soap and Tallow Workers: 225
  • Tailors: 413
  • Tanners: 79
  • Upholsterers: 95
  • Watchmakers: 84
  • Weavers: 194
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 45
  • Beer-Sellers: 84
  • Booksellers: 94
  • Butchers: 168
  • Chandlers: 164
  • Chicken Butchers: 185
  • Entrepreneurs: 67
  • Fine Clothiers: 173
  • Fishmongers: 164
  • Florists: 38
  • Potion Sellers: 101
  • Resellers: 246
  • Spice Merchants: 91
  • Wine-sellers: 125
  • Wheelwright: 97
  • Woodsellers: 58

Service workers

  • Bakers: 356
  • Barbers: 366
  • Coachmen: 92
  • Cooks: 246
  • Doctors: 127
  • Gamekeepers: 100
  • Grooms: 56
  • Hairdressers: 246
  • Healers: 191
  • Housekeepers: 194
  • Housemaids: 337
  • House Stewards: 183
  • Inns: 61
  • Laundry maids: 121
  • Maidservants: 213
  • Nursery Maids: 125
  • Pastrycooks: 229
  • Restaurateur: 246
  • Tavern Keepers: 305

Specialized Laborer

  • Ashworkers: 93
  • Bleachers: 56
  • Chemical Workers: 36
  • Coal Heavers: 130
  • In-Town Couriers: 160
  • Long Haul Couriers: 145
  • Dockyard Workers: 136
  • Gas Workers: 31
  • Hay Merchants: 53
  • Leech Collectors: 171
  • Millers: 136
  • Miners: 152
  • Oilmen and Polishers: 97
  • Postmen: 149
  • Pure Finder: 82
  • Skinners: 213
  • Sugar Refiners: 36
  • Tosher: 94
  • Warehousemen: 213
  • Watercarriers: 150
  • Watermen, Bargemen, etc.: 183

Skilled Laborers

  • Accountants: 82
  • Alchemist: 99
  • Clerk: 123
  • Dentists: 64
  • Educators: 162
  • Engineers: 90
  • Gardeners: 66
  • Mages: 48
  • Plumbers: 67
  • Pharmacist: 77
  • Professors: 28
  • Scientists: 47
  • Wizards: 27

Civil Servants

  • Adventurers: 64
  • Bankers: 87
  • Civil Clerks: 156
  • Civic Iudex: 71
  • Consultants: 41
  • Exorcist: 142
  • Fixers: 75
  • Kami Clerk: 124
  • Landlords: 124
  • Lawyers: 80
  • Legend Keepers: 108
  • Militia Officers: 458
  • Monks, Monastic: 178
  • Monks, Civic: 206
  • Historian, Oral: 152
  • Historian, Textual: 74
  • Policemen, Sheriffs, etc.: 145
  • Priests: 291
  • Rangers: 86
  • Rat Catchers: 96
  • Scholars: 97
  • Spiritualist: 133
  • Slayers: 36
  • Storytellers: 273
  • Military Officers: 246

Cottage Industries

  • Brewers: 178
  • Comfort Services: 200
  • Enchanters: 70
  • Herbalists: 73
  • Jaminators: 213
  • Needleworkers: 229
  • Potters: 108
  • Preserve Makers: 183
  • Quilters: 97
  • Seamsters: 320
  • Spinners: 221
  • Tinker: 69
  • Weaver: 178

Artists

  • Actors: 69
  • Architects: 25
  • Bards: 98
  • Costumers: 38
  • Dancers: 72
  • Drafters: 42
  • Engravers: 51
  • Fine Furniture Carpenters: 31
  • Glaziers: 66
  • Inlayers: 63
  • Musicians: 188
  • Painters, Art: 33
  • Playwrights: 71
  • Sculptors, Art: 55
  • Wood Carvers: 237
  • Writers: 213

Produce Industries

  • Butter Churners: 206
  • Canners: 194
  • Cheesmakers: 194
  • Ice Merchants: 28
  • Millers: 130
  • Picklers: 108
  • Smokers: 82
  • Stockmakers: 71
  • Tobacconists: 101
  • Tallowmakers: 149

24424 of Veḡ Rähäh Våpmÿh's population work within a Foundational Occupation.

38450 of Veḡ Rähäh Våpmÿh's population do not work in a formal occupation, but do contribute to the local economy. 1283 (2%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Veḡ Rähäh Våpmÿh is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

The the a suit of brigandine armor of Elven High Magic, an a suit of brigandine armor imbued with potent amounts of Elven High Magic energies was created in Veḡ Rähäh Våpmÿh by in time immemorial, reportedly some time during the early 2nd century.

History